![]() These two factions are bitter enemies, but at the time of the game they have established a tense cease-fire, akin to the Cold War. There are two major factions in the galaxy: The "Federation", based in the Sol system, and the "Empire", based in the Achenar system. Though the plot is minimal, some background information about the universe of Frontier is provided. By the game's standards, these are very modest resources, and are intended as a spur to encourage players to earn money by whatever means they feel is appropriate. In Frontier, the player begins in the year 3200 and assumes the role of one of Commander Jameson's grandchildren, having inherited one hundred credits and an Eagle Long Range Fighter from him. As a consequence, Frontier cannot be completed or "won", and players instead decide what to aspire to and set out to achieve it. ![]() Instead, players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, First Encounters).
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